Drive Vision, Strategy, and Player Experience Forward
Explore product managers jobs in games industry and lead the bridge between creative design and business outcomes. Shape products that delight players and scale globally.
Roles We Hire
Tools & Software
The creative software and platforms that power our art workflows.
Jira
Trello
Mixpanel
Looker
Google Analytics
Data Studio
Excel
Sheets
Miro
FigJam
Tableau
Power BI
Unity Analytics
Unreal Insights
Slack
Notion
Team
Meet our amazing team of professionals
Hire Game Product Managers Who Drive Impact
Partner with Goalreify to hire strategic product leaders who blend creative instincts with data-driven decision-making to scale your studio’s success.
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F.A.Q
Frequently Asked Questions
What do product managers do in game studios?
They define game vision, track metrics, and guide development toward player and business goals.
What skills are required for product managers jobs in games industry?
Analytical thinking, leadership, communication, and market understanding.
How is game product management different from traditional PM roles?
It balances player experience, monetization, and live content operations.
What’s the career path for game product managers?
From Associate PM to Product Director or Head of Product.
Do I need a gaming background to become a product manager?
Not always, strong analytical and leadership experience can translate well.
What tools are essential for gaming product managers?
Jira, Amplitude, Mixpanel, and Tableau are among the most used.
Can product managers work remotely in the games industry?
Yes, many studios support remote or hybrid product management roles.
How do I transition into game product management?
Build experience in analytics, UX, or game design and learn player lifecycle metrics
What’s the salary range for game product managers?
It varies by experience and region, typically ranging from mid to senior leadership packages.
How does Goalreify help in product management hiring?
We connect studios and PMs who align on data, creativity, and player-first thinking.