Game Designer
Job Description
Join a pioneering AI gaming startup to design narrative-driven gameplay where player choices shape dynamic stories. Craft immersive systems, character relationships, and emergent experiences that make every playthrough unique.
Responsibilities
- Design, prototype, and balance core gameplay systems.
- Translate narrative arcs into interactive gameplay beats and moment-to-moment objectives.
- Collaborate with AI and engineering to define state-based logic and autonomous character behaviors.
- Partner with AI team and writers to systematize dialogue triggers, emotional reactions, and consequence structures.
- Build and maintain design documentation, flow diagrams, and narrative system references.
- Conduct playtests, analyze player behavior, and refine for clarity, pacing, and impact.
- Advocate for a smooth player experience aligned with story tone and emotional goals.
Requirements
- 3 to 5 years of experience in Game Design on narrative, simulation, or systems-heavy titles.
- Strong grasp of interactive storytelling and emergent gameplay.
- Solid experience with Unity.
- Comfort working with state machines, behavior trees, or node-based narrative tools.
- Ability to collaborate well across design, writing, engineering, and art disciplines.
- Comfort with ambiguity and working without rigid pipelines.
- A mindset that embraces rapid prototyping, testing, and fearless iteration.
- Bias toward action: build, test, learn, refine.
- Excellent communication and documentation skills.
- Experience designing for AI-driven characters or systemic narrative mechanics.
- Background in life-sim, relationship sims, or branching narrative games.
- Fluency in UX for narrative clarity and player choice readability.
- Familiarity with metrics for player choices, emotion, intent, or memory-like systems.
- Experience running structured playtests and synthesizing insights into improvements.
Key Skills
Game Design
Narrative Design
Interactive Storytelling
Unity
State Machines
Behavior Trees
Systemic Gameplay
Emergent Narrative
Prototyping
Playtesting
Game Balancing
Game Design Documentation